UX, UI, and Motion for games

Muck is the work of Sean McNulty, a London-based designer with over a decade's industry experience partnering with developers across the globe to create stunning UI for games.

Prototyping
Creative Direction
Wireframes
Iconography
Motion
HUD Design
Styleguides
Interface Design
3D Design
Prototyping
Creative Direction
Wireframes
Iconography
Motion
HUD Design
Styleguides
Interface Design
3D Design
Prototyping
Creative Direction
Wireframes
Iconography
Motion
HUD Design
Styleguides
Interface Design
3D Design

ShowReel

Clients

Returnal

Sea of Thieves

Sylvarcon: 2049

Electric Shuffle

Call of Duty: Black ops Cold war

F1 Clash

CSR Racing

Top Drives

Call of Duty: Online

Baldur's Gate 3

As Dusk Falls

Guitar Hero Live

Process

Providing top-quality UI design for games at every stage of development, from pre-pre Alpha to post-launch support for live games.
crafting beautiful, well-crafted designs for any platform.
treating each project uniquely to ensure that every project is delivered on time and within budget.
Research
Research deserves proper time and attention. By asking the right questions from the beginning, we make sure we come up with the right solutions.
Imagine
Staying up-to-date with industry trends, and experimenting with new technology and design techniques to generate innovative ideas.
Design & Animate
A deep-dive into developing wireframes, design elements, typography, and colour palettes. We'll also look at how the UI can move, designing a motion language that orients and guides players.
Deliver
Game-ready assets are delivered in a form that suits your team's needs, along with a custom style guide, and a design system that can be modified and updated as needed. These resources are accompanied by any documentation, exploratory work, interactive prototypes, animations, and concept art.